#include "event\Event_Physics_Collider.h"

using namespace Boon;


Boon::Event_Physics_Collider::Event_Physics_Collider( const ColliderEventID e, Collider& c )
	: MessengerEventBase(), m_Event( e ), m_Collider( c )
{

}

const EventType Boon::Event_Physics_Collider::GetEventID() const
{
	return ID;
}

void Boon::Event_Physics_Collider::Serialize( std::ostream& out ) const
{

}

Boon::IMessengerEventStrong Boon::Event_Physics_Collider::Copy() const
{
	return new Event_Physics_Collider( m_Event , m_Collider );
}

const char* Boon::Event_Physics_Collider::GetName() const
{
	return "Event_Physics_Collider";
}
